3D Studio Max Rain Tutorial |
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Page 2 of 2 |
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Now add a collision on the system and select the deflector. The collision will take the particles that hit the deflector to the next event. As you may have guessed the next event will create the main paddle and throw 4 droplets upwards. |
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On speed put 0 . This will stop the particle. On shape instance select the paddle mesh we created earlier. On rotation put World Space and everything to zero. This will make sure every paddle points upwards. Put in an Age Test and set it to 100 and variation 10. This will sent all particles exceeding that age to a new event that will delete them. |
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Put in that event a Spawn. This will create the smaller drops. |
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The spawn will take the spawned particles to a new event. . |
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Add a speed with the following values. This will throw the newly spawned particles upwards with a random small angle (Divirgence). |
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Add a force and select the gravity force we created at the beginning. This will make sure particles don’t fly upwards but come back to ground. Shape instance is again our drop mesh but its scale is smaller than before. Rotation is again set to speed follow |
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Enter a collision and select the deflector. Upon collision our particles will go to the next event. |
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This event is pretty much the same one as the original paddle except the spawn event and that the size of the mesh is scaled down a bit. The Age Test sends out particle to the next event which deletes them |
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If you have followed my instruction and added a bit of your imagination and a couple of simple rain textures you will now have a wonderful rain system |
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Click Here to download the .max Scene |
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Click bellow to back to the first part of the tutorial |
<<< Page 1 |
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