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3D Studio Max Rain Tutorial

 By Arxwn

Page 1 of 2
 

This tutorial is for beginners in PFLOW.
I will show u how to create simple rain systems to use in your projects.
I wont go in much depth so I include a .max file.
Its version 8 so those of you with older edition wont be able to open it.


 

Ok lets break down our project like good designers.
Our rain will fall from the PF source hit the deflector make a little paddle on the point of impact
and splash some droplets around the paddle.
These droplets will go up for a split second and fall on the deflector making smaller paddles around our main paddle.

 


 

 

The first step is to create a rain droplet. We begin with a geosphere 

 (
which we modify with a FFD modifier (cylinder) to give it its final shape.





 

We then create a paddle shape. Again a geosphere with hemisphere on and scaled down on the z axis.
 





 

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Its time to create our pflow system.
If you don't have any experience with pflow it may seem to you a bit complicated. Our final system will look like this .
 

I'll briefly explain everything from the top.



 

Create a pflow system from particle tab
 



and raise it on the z axis. Next create a deflector with its properties as shown bellow
 
 
Next create a wind force
 

 
The wind is used to give some randomness to our rain. Don' t give it too much strength.
Make sure the wind's arrow its parallel to the x axis.
 

 
Create a gravity force .
This wont be used on our main rain but on the droplets created when the rain splashes on the deflector
 



 

Now that all our components are ready we will go into particle view mode and start modifying our system.
Make the Birth to last from 0-100 and give it 1000 particles. Add a force and select the wind force we created earlier.
Remove the current shape. Enter a shape instance and select the droplet mesh we created.
On display select geometry and slide the time bar to frame 30.
See how big your droplets are ? To reduce their size go to shape instance and change the scale size accordingly.

Our drops should point down instead they point randomly.
Go to the rotation option and change it to Speed Follow.
You may need to change the angle (Y:-90 degrees) below if the drops don't point to the right direction.
 

 
 

Click bellow to proceed to the rest of the tutorial

Page 2 >>>

 
 




    Comments
 

 VirusFree - 3/20/2007 12:12:39 AM
   
 Post here any comments you may have about the tutorial
 
 
   
 

 muttertier - 6/4/2007 5:21:23 PM
   
 THANK YOU!!!
 
 
   
 
 
 
 
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